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Aqua Dragon
Levels 1 2 3 4 5 6
232 / 600

Aqua Dragon

Dragon. Flyer. Swimmer. Aqua Dragon gets 2 levels against plants as this dragon likes to eat them.

Properties

Type
Psionicist card type
Power
7
Rarity
Uncommon
Element
Water
World
Holy Deadlands
Edition
Prime
Level
1
Race
Dragon Female
Phases
4

Copyrights:
Art by: Ieva BatrytÄ—

Story

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Some creatures stayed almost unchanged over thousands of years. One of them is the Aqua Dragon. This monster is a combination of the two most powerful dinosaurs that ruled the world back then, one on earth and air, another in the water. So you can imagine that Aqua Dragon, which received all the features from his ancestors, became the ultimate predator on earth, in the air and water. Its long narrow jaws contain thousands of teeth, and its claws are designed to kill. Unlike most dragons, this one does not shoot fire in any form. Instead, Aqua Dragon tears its victim apart with sharp teeth and claws. An agile flyer and a skilled swimmer is quite a picky eater. If you have plant origins, be aware that Aqua Dragon will target you first. Mother Nature made such a vicious predator that likes greens more than meat. Never underestimate the Aqua dragon. Even though it prefers plants, it loves to kill, so even though this monster might not eat you, it won't hesitate to kill you.

Terms explained

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Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.