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Suirdna the Water Druid
Levels 1 2 3 4 5 6
203 / 600

Suirdna the Water Druid

Interactive. Human. Druid. Can use blueprints to apply alchemy lore.

Properties

Type
Cleric card type
Power
3
Rarity
Common
Element
Water
World
Flaming Waters
Edition
Prime
Level
1
Race
Human Male
Cult
Druid
Phases
3/4

Copyrights:
Art by: Edgaras Guršnys

Extended description

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Several Alchemy blueprints are in Siurdna's possession. Enable them by correctly fuzing selected types of cards. After enabling blueprints, they stay allowed for 720 hours.

Story

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Suirdna is a member of a high-ranking family of an ancient Celtic culture. His ancestors were well-known wizards and druids, still held in high regard. Suirdna is blessed with the gift of prophecy and is a magnificent custodian of his family's heritage. He is a religious leader, adjudicator, and lore keeper. Being an alchemist helps him to be a deadly opponent. He studied its ways for many years, intending to achieve the transmutation of base metals into gold, the discovery of a cure for diseases, and the means of infinite life. He gained his knowledge and experience in alchemy over decades and became a real professional. The Water Druid can take something ordinary and turn it into something extraordinary, often in ways that defy explanation. He can do damage to his opponents and heal his allies.

Terms explained

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Druid - Druids can summon various Creatures for help in Combat. For that, the druid and creature art of the cards must match. Only one Creature can be summoned during the battle.

Human - Champions and allies designated as humans gain bonuses or penalties based on other card's special powers.

Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.