Spellfire cards

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Disguised Corax
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Disguised Corax

Werebeast. Flyer. This Crow was sent by darkness to hunt the Holy Bloodborns. Corax gets a +2 bonus against Holy Bloodborns.

Properties

Type
Wizard card type
Power
5
Rarity
Rare
Element
Air
World
Frozen Fire
Edition
Prime
Level
1
Race
Werebeast Male
Cult
Liespreader
Phases
4

Copyrights:
Art by: Ieva BatrytÄ—

Story

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Corax was a wizard with the ability to heavily alter the lives of those living in Frozen Fire. These lands to the North were the hottest place in the whole Spellfire World until a being with the power of controlling the weather arrived from lands far away to freeze over the territory. Corax was a powerful wizard with a passion for crows. He became widely avoided by local townsfolk and was deemed incredibly strange for his decision to build his house in the form of a crows nest. He obsessed over the idea of becoming a Crow and this idea didn't leave his mind for a long time. Soon enough he decided to try and complete his transformation. But something went wrong and the wizard lost his consciousness. When he recovered, he saw a crow's head on his shoulders instead of his own. He was very proud of himself and happy that he managed to transform himself into the real crow. After years of training, Corax had learned how to transform himself from a human to an animal. He became a powerful werebeast who frightens and strikes terror into all who come across him. Besides his newfound powers, Corax can conjure clouds, control the temperature, create tornadoes, and even freeze people and objects.

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Liespreader - On phase 0, the player with Liespreader in a pool can draw cards from a selected opponent's hand and place them in limbo without looking into them. The amount of cards to draw is equal to the liespreaders in a pool. Cards return from limbo to hand at the start of an opponent's turn. Truthseekers and Liespreaders cannot use their powers in the same turn.

Werebeast - Champions and allies designated as werebeasts gain bonuses or penalties based on other card's special powers. Many werebeasts are monster champions, though they can be of any type.