Spellfire cards

Poison Wyvern
Levels 1 2 3 4 5 6
164 / 600

Poison Wyvern

Dragon. Flyer. Venomous. Wyvern's poison stinger can kill instantly. You may draw and discard a card. If it's realm - the opposing champion dies.


Monster card type
Wet Deserts
Dragon Female

Art by: Edgaras Guršnys

Extended description

Despite supposedly being stupid, Poison Wyverns are rather deadly and cunning in combat. They prefer to always be in flight, and take any opportunity to take flight if not doing so already. Upon the ground, Wyverns attack with their teeth, and with their deadly tail stingers (which have the power to kill instantly). If flying, Wyverns can also use their teeth and stingers, but prefer to swoop down, and slash at prey with their claws, or even grab them, carry them up into the air, and drop them. Wyverns are careful to be silent when flying, and to keep their shadow unseen. This gives them the benefit of stealth if the foes are unaware of the creature. Wyverns eat the remains of those they kill, and take their valuables if they are treasure-hoarding wyverns.


In the treacherous world of Spellfire, there is one creature that struck fear into the hearts of all who knew of it - the Poison Wyvern. This fearsome dragon is native to the Wet Deserts land, and it is known for its deadly poisonous stinger. The Poison Wyvern is a large and powerful beast with razor-sharp claws and teeth, and it is also swift and agile, making it a dangerous opponent. But it is the Wyvern's poison that makes it truly fearsome. The venom from its stinger is one of the most deadly weapons in all of Spellfire, and there is no known antidote for its effects. The Poison Wyvern is a ruthless predator, and it would not hesitate to kill anything it saw as a threat. Its poison is so potent that even the slightest scratch from its claws could be lethal. Few creatures dared to cross the path of the Poison Wyvern, for they knew that their fate would be sealed if they did. Despite its fearsome reputation, the Poison Wyvern is a creature of great beauty. Its scales shimmer in the light, and its wings are a testament to its power and grace. But there is no denying the danger that the creature poses, for it is one of the deadliest predators in all of Spellfire, feared and respected by all who know of it.

Terms explained


Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Venomous - The opposing player draws and discards a card. If the number is Odd, the champion is poisoned and loses half of his base level rounded down. Lasts until the end of turn. The effect does not accumulate. That means if a second venomous card is placed, it does not halve the levels even more, and the player doesn't need to draw and discard a card for the second 'venomous' card.