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The Boar
Levels 1 2 3 4 5 6
154 / 600

The Boar

Bloodborn. Co-op. The Boar grows in size by 1 level after it kills a champion. Keep the killed champions attached to trace the level of the Boar.

Properties

Type
Monster card type
Power
2
Rarity
Epic
Element
Earth
World
Flaming Waters
Edition
Prime
Level
1
Race
Bloodborn Male
Cult
Dark Brotherhood
Phases
4

Copyrights:
Art by: Edgaras Guršnys

Story

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Born in the Flaming Waters land, the giant Boar is known as a monster of unparalleled strength and ferocity. His incredible ability to increase his size makes him one of the most feared creatures in the world of Spellfire. According to legend, the Boar's magic allows him to grow to an immense size after every victory in battle. As his size increases, so does his power, making him even more dangerous for anyone who crosses his path. The Boar's formidable teeth are his primary weapon, capable of destroying anything in his way. His thick coat provides excellent protection against even the most powerful attacks, making him nearly invincible in battle. Those who are fortunate enough to befriend the Boar gain a powerful ally in combat, as he will stop at nothing to protect his allies from harm. However, those who incur the Boar's wrath are in grave danger. The beast is cunning and ruthless, luring his victims into traps with ease. His massive size and formidable strength allow him to overpower even the most skilled warriors, leaving little hope for survival. The Boar's victims often meet a gruesome fate, either scared to death or devoured alive by the monster's powerful jaws. It is best to avoid the giant Boar at all costs, for those who cross his path may not live to tell the tale. The creature is not to be underestimated, for his strength and ferocity are unmatched.

Terms explained

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Bloodborn - Bloodborns are a special kind of champions or allies. There are 2 types: Bloodborns and Holy Bloodborns, and it is designated in a card's text box. Bloodborns and Holy Bloodborn gain different bonuses or penalties on other cards' special powers. They can be of any type, but most of them are monsters.

Co-Op - Can aid champion in battle as a secondary champion. The art of the cards must match.

Dark Brotherhood - Brotherhood powers are activated only if The Dark Brotherhood (44/Prime) realm is in formation.