Cards
Old Boletus
Levels 1 2 3 4 5 6
103 / 600

Old Boletus

Hide under Wet Deserts realm. Expose when the realm is attacked. Old Boletus joins battle as an ally.

Properties

Type
Holding card type
Power
+2
Rarity
Common
Element
Water
World
Wet Deserts
Edition
Prime
Level
1
Phases
2

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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Deep beneath the Wet Deserts, there lies a vast underground network of caves and tunnels that only a few have ever explored. In these winding, dark passageways, the Old Boletus is said to make its lair. Legends speak of brave adventurers who have ventured into these caverns in search of the creature, but few have ever returned to tell the tale. Despite its fearsome appearance, the Old Boletus is a peaceful creature that prefers to be left alone. It spends most of its time burrowed deep underground, absorbing nutrients from the soil and occasionally emerging to bask in the sun's warmth. However, if the creature senses any danger or intrusion, it will quickly rise to defend its territory. Its bony limbs can deliver a powerful blow, and it can even emit a high-pitched shriek that can stun or disorient its enemies. Many who have sought to kill the Old Boletus have failed, for its thick layer of moss and exposed bones make it almost impervious to most forms of attack. However, legend has it that there is a small hole on the top of its head that, if struck, will instantly kill the creature.

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card.

Earthwalker - A champion or ally with the earthwalking ability can travel under the ground to attack any realm in a player's formation. Earthwalkers cannot attack realms that specifically state that they are immune to earthwalkers, or that earthwalkers cannot attack. Earthwalkers cannot attack realms that specify that only other types of champions may attack (such as "Can only be attacked by clerics" or "Can only be attacked by flyers or swimmers"). The ability to earthwalk is not granted to allies unless it specifically states so in the earthwalker's card

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle.