Cards
The Headless Horseman
Levels 1 2 3 4 5 6
88 / 600

The Headless Horseman

Hide under any realm you own; expose when the realm is attacked. If discarded, lightning burns one random card from one oposing player's hand.

Properties

Type
Holding card type
Power
-
Rarity
Epic
Element
Water
World
Spellfire
Edition
Prime
Level
1
Phases
2/4

Copyrights:
Art by: Edgaras Guršnys

Story

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He is everywhere, but nobody has ever seen him. Across the kingdoms, realms, compounds, undersea forts, and dark waves of an ocean, untouchable not only by fire but by ice as well, The Headless Horseman silently observes the crumbling world. His sword struck out in a deadly slash, his horse always ready to gallop straight to the center of the action. However, The Headless Horseman remains the silent watcher rather than an actor in the brutal reality of monstrous fights and warfare. Do not be spellbound by his cool demeanor and solidity, do not be lured into the idea of false safety. The horseman will forever be a dutiful and loyal subordinate, ready to hide if under attack for allies. For enemies... let's just say the worst kind of power strike and the explosion of weaknesses is nothing but merciful death.

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card.

Earthwalker - A champion or ally with the earthwalking ability can travel under the ground to attack any realm in a player's formation. Earthwalkers cannot attack realms that specifically state that they are immune to earthwalkers, or that earthwalkers cannot attack. Earthwalkers cannot attack realms that specify that only other types of champions may attack (such as "Can only be attacked by clerics" or "Can only be attacked by flyers or swimmers"). The ability to earthwalk is not granted to allies unless it specifically states so in the earthwalker's card

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle.