Spellfire cards

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Underwater Town
Levels 1 2 3 4 5 6
71 / 600

Underwater Town

Only Swimmers can attack Underwater Town.

Properties

Type
Realm card type
Power
-
Rarity
Super Rare
Element
Ether
World
Blood Birth
Edition
Prime
Level
1
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Story

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Deep within the Psionic Sea lies a hidden town, home to a variety of underwater creatures that have yet to be discovered by earthwalkers along the shore. The Underwater Town remains a mystery to many, but legends persist about the magical artifacts and powerful items that can be found within its borders. To explore the town, one must first adapt their body to underwater life, learning to breathe and swim with ease. Once inside, visitors are greeted by a stunning array of unique flora and fauna unlike anything found on land. The inhabitants of the Underwater Town are equally fascinating, with some appearing almost humanoid in shape but with gills, fins, and tentacles. Others resemble more traditional underwater creatures, such as sea horses or octopuses. Conflict and battles for power are rare in this hidden oasis, as reaching the town is a feat in itself. Currently, the ruling class in the Underwater Town is the race of humanoid creatures who have established a peaceful and harmonious society with every living being living in happiness and prosperity. For those lucky enough to discover the secrets of the Underwater Town, it is a journey unlike any other, filled with wonder and mystery at every turn.

Terms explained

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Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Desert - This is a designation for realms that have deserts somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.