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Golems Kingdom
Levels 1 2 3 4 5 6
66 / 600

Golems Kingdom

The Golems Kingdom is immune to Air air spells.

Properties

Type
Realm card type
Power
-
Rarity
Rare
Element
Earth
World
Flaming Waters
Edition
Prime
Level
1
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Story

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Located in a remote area near the Hallucinatory Isle, just a few miles from the Alchemist Tower is the mesmerizing Kingdom of The Golems. Its unique appearance, reminiscent of mountains, is no accident. This unusual shape was created for a specific purpose. Years ago, the kingdom was like any other, surrounded by defensive walls and vulnerable to attack. Its sharp towers rose high into the sky, and the snow-white castle walls shone brightly in the sunlight. Its beauty attracted peaceful visitors and unwanted intruders alike, making it an easy target for those who sought to steal its treasures. After countless attacks and the constant threat of losing their home, the Golems turned to a wise wizard for help. He listened intently to their plight and cast a spell to protect their kingdom. From that day on, The Golems Kingdom transformed its shape to blend in with nature, and the wizard's spell created a magical barrier to protect it from intruders. Now, anyone who targets The Golems Kingdom does so at their own peril. The wizard's spell ensures that those who try to harm the kingdom will be doomed for life. So if you happen to stumble upon this mesmerizing kingdom, take care not to underestimate its power and protection.

Terms explained

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City - This is a designation for realms that have cities somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in the cities.

Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Forest - This is a designation for realms with forests somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.