Spellfire cards

Back
Schools of Magic
Levels 1 2 3 4 5 6
59 / 600

Schools of Magic

Powerful magic helps to regenerate (unraze) this realm. During 2nd phase of your turn, You need 2 cards to discard to unraze this realm.

Properties

Type
Realm card type
Power
-
Rarity
Super Rare
Element
Fire
World
Blood Birth
Edition
Prime
Level
1
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Story

arrow
Enter the school district, and you’ll never be the same as you were. The school is located near lakes and seas. Nearby you can find a house of courses - stay vigilant. In those schools of Magic, you'll learn how to fight invisible or... how to become faceless. Don't even worry. There are a lot of students with magic powers you have never seen before - forest witches, bloodsuckers, elves, Pegasus, dragons, and many more. A bunch of the creatures hasn't ever entered this place. They were scared of the superpowers they'll get there. Do you want to be the first? It's good to start. A wise will show you the guidelines to launch. Deep breath and feel the blood circulating inside. You should learn a bit of black-and-white magic powers to master it all. There the dead souls are better advisers than those alive creatures. Be careful, and you'll see the next turn.

Terms explained

arrow

Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Desert - This is a designation for realms that have deserts somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.