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Swamp of Monsters
Levels 1 2 3 4 5 6
52 / 600

Swamp of Monsters

Interactive. Horrific monsters live in this swamp. An opponent may need to sacrifice (discard) one of his champions to feed it and continue to attack this realm.

Properties

Type
Realm card type
Power
x
Rarity
Uncommon
Element
Water
World
Wet Deserts
Edition
Prime
Level
1
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Extended description

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The opposing player may see a massive treat in the swamp. A champion must be discarded to calm the threat. Probability of threat - 20%.

Story

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The Wet Deserts are home to a perilous location known as the Swamp of Monsters. Rumors abound of deadly creatures that lurk within its murky depths, from fearsome aquatic beasts to deceptive underwater flora that ensnares unsuspecting prey. To survive a journey through the Swamp, one must follow its strict rules and regulations. The Swamp of Monsters is nearly impossible to find intentionally, and those who become lost in the deserts will likely face a gruesome fate. The path to the swamp is fraught with powerful magic spells, and the misty road leading to its entrance is shrouded in dense fog. Even if one manages to navigate these dangers, the abilities of the monsters within are unpredictable, making it impossible to anticipate their attacks. To cross the treacherous landscape and live to tell the tale, one must travel with companions and be prepared to make sacrifices. The Swamp of Monsters does not suffer intruders lightly, and those who enter without caution will likely not leave alive. However, with careful planning and a determination to move forward, it is possible to brave the swamp and emerge victorious on the other side.

Terms explained

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Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.

Swamp - This is a designation for realms that have swamps somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.