Spellfire cards

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Were Village
Levels 1 2 3 4 5 6
49 / 600

Were Village

Werebeasts get 1 level while defending Were Village.

Properties

Type
Realm card type
Power
-
Rarity
Common
Element
Ether
World
Flaming Waters
Edition
Prime
Level
1
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Story

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Located in the depths of the Haunted Forest in the land of Flaming Waters is the Were Village, home to a unique community of half-humans and half-mutants. These beings transform into demonic creatures during the full moon, making it dangerous for outsiders to encounter them during this time. However, during all other times, the werebeasts appear normal and blend in with regular humans. The road leading to the Were Village is hidden deep in the forest to protect the world from the potential danger of the beasts. Each house is equipped with special tools and basements to keep the inhabitants safe during the deadly full moon. The werebeasts in this village are unique, protected by magic that shields them from the harmful effects of blood abilities and psionic powers. As long as a werebeast lives within the village's borders for no more than 24 hours, it remains in human form. This allows them to lead a somewhat normal life, albeit hidden away in the forest. However, not all creatures in the village are human-like. The village is situated on the bank of the Blood River, leading to a beautiful Were Shark Lagoon. Even the werebeasts are afraid to venture there during the night for a swim or fishing. While the Were Village may seem dangerous to outsiders, it's a safe haven for the werebeasts. The community comes together to protect their own and live as peacefully as possible, hidden away from the rest of the world.

Terms explained

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City - This is a designation for realms that have cities somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in the cities.

Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Forest - This is a designation for realms with forests somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.

Swamp - This is a designation for realms that have swamps somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.