Spellfire cards

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Orc Dungeons
Levels 1 2 3 4 5 6
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Orc Dungeons

Water is poisonous around Orc Dungeons. All attacking swimmers lose 2 levels.

Properties

Type
Realm card type
Power
-
Rarity
Common
Element
Fire
World
Flaming Waters
Edition
Prime
Level
1
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Story

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Flaming Waters is the land that orcs call home. Between the Causal River and the Magnetic Sea, ancient dungeons lie. The small and rugged upper town seems almost abandoned. Only a few know that real life happens underground. Here, deep down below, orcs keep on with their business. They are creatures of the dark and rarely could be seen up and about in broad daylight. Orc Dungeons are just the starting point in the kingdom of orcs; it is not a place for curious eyes to wander. Orcs do not seek the attention of onlookers, especially human ones. Maybe that is why the water around the dungeons is poisonous and keeps wanderers out. Even the best swimmers lose their senses in the dangerous dark waters around them.

Terms explained

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City - This is a designation for realms that have cities somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in the cities.

Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Swamp - This is a designation for realms that have swamps somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.