Spellfire cards

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King Sanil Lands
Levels 1 2 3 4 5 6
34 / 600

King Sanil Lands

Cannot be attacked by flyers.

Properties

Type
Realm card type
Power
-
Rarity
Common
Element
Air
World
Flaming Waters
Edition
Prime
Level
1
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Extended description

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Flying champions and allies cannot attack this realm.

Story

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King Sanil Lands is shrouded in mystery and guarded heavily against unwanted visitors. This kingdom is famous for its reclusive king and the banishment of loud and hot-headed creatures, including those that can fly or swim. The kingdom's history is rich with legends of brave warriors who once protected the land, and their final resting places serve as a reminder of their sacrifice. The kingdom is surrounded by mystical forests and rushing rivers, adding to its natural beauty. The king himself resides in the castle, enjoying the peace and solitude of his kingdom. Despite the curiosity of outsiders, no one knows the king's appearance, as he chooses not to leave the safety of his castle walls. Over time, rumors and stories spread about King Sanil and his kingdom. Some say that the king is a powerful sorcerer who uses his magic to protect his lands from any invaders. Others say that he is a recluse who is afraid of the outside world and never leaves his castle. There are also those who believe that the king is a figurehead and that the real power lies in the hands of his advisors and generals. Despite the mysteries surrounding King Sanil, his kingdom remains prosperous and well-protected. The lands are fertile, and the citizens are hardworking and content. However, there are those who covet the riches of the kingdom and are willing to risk the king's wrath to obtain them. Despite their best efforts, no one has ever been able to breach King Sanil's defenses. But rumors persist that some evil beings are planning an audacious attack, one that will test the limits of the kingdom's defenses and possibly even bring down the elusive king himself.

Terms explained

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Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Forest - This is a designation for realms with forests somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.

Swamp - This is a designation for realms that have swamps somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.