Spellfire cards

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Elven Metropolis
Levels 1 2 3 4 5 6
33 / 600

Elven Metropolis

Interactive. NPC. Many elves live in Elven Metropolis. They can join the defending champion as an allies to protect their home.

Properties

Type
Realm card type
Power
x
Rarity
Uncommon
Element
Air
World
Flaming Waters
Edition
Prime
Level
1
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Extended description

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This interactive card may provide you with an Ally. Ally level and type will depend on the card's upgrade level. Probability of success - 20%.

Story

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Some places are harsh and full of threats, and others are full of harmony and balance, despite the diversity and uniqueness of each living creature. Up West lies the oldest land of the Spellfire world known as Flaming Waters. Here, wizards and monsters, Golems and Elves roam around, everything enchanted with the ever-present magic. Flaming Waters is the motherland of Elves, home to hundreds of elves: high ones, talented magicians, and even half ones, strikingly similar to humans. That shall not come as a shock, and humans and Elves have been living together for ages. Races have blended, descendants, inheriting the best of both worlds. Elven Metropolis houses all high elves and half ones, protecting them from dark forces and perils of the outside world. Here, unity is celebrated. If one is attacked, all elves are ready to stand against anyone. The Metropolis is home, and many would perish instead of letting it be destroyed.

Terms explained

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City - This is a designation for realms that have cities somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in the cities.

Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Forest - This is a designation for realms with forests somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.

Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.