Cards
The Trial Desert
Levels 1 2 3 4 5 6
28 / 600

The Trial Desert

While this realm is in play, Runemasters Guild gives all player's rune casters +1 bonus, and Thieves Guild gives all player's thieves +1 bonus.

Properties

Type
Realm card type
Power
-
Rarity
Common
Element
Earth
World
Wet Deserts
Edition
Prime
Level
1
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Story

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The land that was all dry before, The most mysterious of all, For centuries have not seen war. The one with a guild of thieves, That helps achieve such skills, Connects the West and East. With many trade routes going through, They were themselves a victim of robbery or two, To have a right to put you through the trial.

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card.

Earthwalker - A champion or ally with the earthwalking ability can travel under the ground to attack any realm in a player's formation. Earthwalkers cannot attack realms that specifically state that they are immune to earthwalkers, or that earthwalkers cannot attack. Earthwalkers cannot attack realms that specify that only other types of champions may attack (such as "Can only be attacked by clerics" or "Can only be attacked by flyers or swimmers"). The ability to earthwalk is not granted to allies unless it specifically states so in the earthwalker's card