Spellfire cards

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White Swan Wreck
Levels 1 2 3 4 5 6
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White Swan Wreck

Interactive. Part of Dragon King Lair (5/Prime). Ghosts haunt the wreck. If razed, they might seek revenge by killing the champion in the attacker's pool chosen by the defender.

Properties

Type
Realm card type
Power
-
Rarity
Common
Element
Water
World
Frozen Fire
Edition
Prime
Level
1
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Extended description

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Ghosts may seek revenge and kill any champion in the attacker's pool. Attacker scans Card's QR code to see the outcome. Attacker may choose to roll 2D10 dices in physical game. Probability of success - 20%.

Story

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Many years ago, numerous mothers, wives, and children bid farewell to their sons, husbands, and fathers as they set sail across the unknown seas. They said their last goodbyes, not knowing that their beloved men would not return home this time. To this day, nobody knows what happened to the sailors on that fateful night. The only remains are the broken pieces of the White Swan Wreck, washed ashore annually. This wreckage serves as a reminder of the past, and it is believed that even after all these years, the ghosts of the sailors still haunt the broken wreck, trying to find their way home. The White Swan Wreck is a story of heartbreak, loss, and tragedy. But it is also a story of the strength of the women who had to continue living, hoping that their loved ones would return one day.

Terms explained

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City - This is a designation for realms that have cities somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in the cities.

Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.

Mountain - This is a designation for realms with mountains somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.

Snow - This is a designation for realms with snow or ice somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.