Weapon. Negates the icon bonus of 1 offensive magic item used by an opponent. Roll 2d10. If either die comes up with a 0, the champion is knocked out and placed under the attacked realm. If doubles are rolled, the loaf breaks and is immediately discarded. If 00 is rolled, the champion is sent to the abyss. Knocked out champions return to their pools when the realm is razed of discarded. (off)
Copyrights:
TSR
Wizards of the Coast
This magic item (weapon) will spend most battles just giving a +2 icon bonus and negating the bonus of one offensive magic item of an opposing champion.
However, 18% of the time (when one d10 rolls a 0), the opposing champion will be put under the attacked realm (regardless of whether the item was used for an attack or defense), ending the round of combat. 10% of the time (whenever doubles are rolled), the loaf is discarded for no effect. Finally, 1% of the time (when 0's come up on both dice) the loaf is discarded (because doubles were rolled), and the opposing champion is sent to the Abyss. Therefore, without recovery, this item may only send 1 champion to the Abyss.
Even if the opposing champion is immune to offensive magic items, the dice must be rolled, because the Loaf's power can still cause itself to be discarded, not affecting the opposing champion at all.
This item is strongest when used with Rigged Dice (22/MI), but the choice of the ideal roll depends on if you want to sacrifice the loaf to send a champion to the Abyss.
Remember that 72% of the time, the loaf will only have its "mundane" power. For that reason, this card will rarely be used, and only commonly in decks of people who REALLY enjoy rolling dice.