Spellfire cards

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Slap!
78 / 99

Slap!

Usable by non-spell casting champions. This maneuver disrupts the concentration of any champion, canceling the effects of a just played spell, blood ability, psionic power, or thief skill.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Unarmed Combat card type
Rarity
Common
World
AD&D
Edition
Inquisition
Level
1
Phases
1/2/3/4
Version

Copyrights:
TSR
Wizards of the Coast

Slap - a card with ability to counter support cards

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This is my personal pick for the best card in the set! Even the most spell focused deck carries a nice champion for another purpose, even if it's just a Living Wall (58/PO) for defense, Necba the Wrathmaker (14/DU-chase) for taunting opponents, or Lernaean Hydra (7/DR-chase) for a champion that costs no levels for deck building. Therefore, more often than not, a player has enough champions to validate having this counter in the deck.

It's ability to counter practically any type of support card can be invaluable to stop the most deadly cards in the game, including Estate Transference (437/3rd), Death Field (81/DU), Psionic Disintegration (73/DU), or Con Game (82/DU).

The only major support cards not stopped by this UCC are events (which are usually separate), UCC's (very few of which are used outside of battle), and allies (ditto). The only similar card is Dispel (400/4th), and it has two significant problems. One, it doesn't stop thief skills, which means you need to carry another method to stop the most nasty cards like Con Game (82/DU) or Hijacking (86/DU), such as Alarm (85/NS) or The King's Justice (73/IQ). The other problem is that it is a spell, and there are tons of ways of dealing with spells.

Stopping unarmed combat cards, especially outside of combat, is much harder (the only counters I can think of are Reversal (435/4th), Counter (437/4th), Evade (98/DR), and Stoneskin (71/IQ), all of which only stop UCC's) . Therefore, this card will find uses against practically any deck and users in almost any deck.

Thus, I rate it the most useful card in Inquisition!