Spellfire cards

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Orb of Delight
68 / 99

Orb of Delight

During phase 3 or 5 (but not both in the same turn), this player can return to his hand from the discard pile any two non-undead allies.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Magical Item card type
Power
+6
Rarity
Common
World
AD&D
Edition
Inquisition
Level
1
Phases
3/4

Copyrights:
TSR
Wizards of the Coast

Orb of Delight - gets allies back to your hand

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For a combat based deck, this card could be extremely powerful. Similar to the Ghost Crystal (168/4th), this allows you to get allies back to your hand. However, the Ghost Crystal works only for undead allies, like The Dreaded Ghost (246/4th) and Ancient Dracolich (81/NS), and the Orb of Delight works only for non-undead allies.

Some of the best allies to get with this card include: War Party (54/3rd), Intellect Devourer (213/4th), Assassins (221/4th), Flesh Golem (73/RL), Brine Dragon (45/DL), Chimera (13/DR-chase), and Master Illithid (53/DU).

There is also another great advantage of the orb; it can work in phase 5, after combat (The Ghost Crystal works only in phase 3), so you can return the allies that let you win the attack (or died in a feeble attack).

This works very well in formats with large deck sizes, so allies are easier to fit in. It would also work well in any deck that uses some instant win allies.

I highly recommend this card for any deck that has room an the allies to make it useful.