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Etarkine
31 / 99

Etarkine

Adventurer. Halfling. Etarkine is immune to offensive magic items. Before combat, you must play 'rock, paper, scissors' with the opponent. The winner wins the round of battle and the loser is discarded. If the game is a draw, the battle continues normally.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Hero card type
Power
1
Rarity
Common
World
AD&D
Edition
Inquisition
Level
1
Phases
3/4

Copyrights:
TSR
Wizards of the Coast

Etarkine - additional powers from both natures

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This is probably the most broken card in the entire Inquisition deck, and should be added to any deck with the card room (which isn't that difficult with the low level of 1).

Being both an adventurer and a halfling, you can give Etarkine additional powers with cards such as Vitralis (292/4th) or The Shadow World (2/BR-chase), fitting especially well into decks with those themes.

Etarkine's power gives you a 33% chance to win any combat round, even one you should be automatically defeated, such as opposing the Living Scroll (408/2nd). This is because Etarkine's power activates before combat, therefore before the rest of the order of activation, making it a very powerful defensive champion.

The best way to deal with an opponent using Etarkine is to use "poison pill" type champions against her, such as Iuz the Evil (167/3rd) or Aurak Draconian Lord (418/3rd), where you are ahead in levels in case of a tie. Aside from that, other methods of killing low level champions (like Death Fog (391/1st)) are also very effective against Etarkine.

If at all possible, I'd suggest slipping this wonderful defensive champion into your deck. I'd avoid using Etarkine offensively, as you automatically start with a 33% chance of giving the opponent spoils.