Daryth wears a pair of magical gloves that give a +2 bonus to any thief skills used by him.
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TSR
Wizards of the Coast
The magical gloves special power of Daryth is treated as a defensive magical item for champions immune to such things. The +2 modifier only applies to thief skills used in combat by Daryth.
This champion's low level (three) makes him an easy addition to many thief decks as well as Forgotten Realms world decks. Daryth can also find a place in many combat decks that use phase 4 thief skills. His weak special power will keep Daryth out of standard tournament decks though.
Perhaps the best way to use this champion is as 'cannon fodder' against instant defeat champions, saving more powerful champions for use in later combats. With his low level Daryth is a good match for powerful allies like The Dreaded Ghost (246/4th) and avenging allies like The Starving Artist (439/3rd). Also due to his low level he is a good choice to use Use Poison (63/NS) with because very few champions are immune to thief skills.
Yes, I remember Daryth of Calimshan. He came along on the assault of Hellgate Keep with us. A useful fellow...or rather he was until we encountered Orcus. One swat from the demon's unholy wand and we had to bury the poor lad. As I recall he had a fondness for those magical gloves of his. At any rate, I am sure he was sorely missed!
- Silvanos, High Elf Mage of Silvery Moon.