Usable only during combat, the opposing champion can no longer use spells, psionic power cards, blood abilities, or unarmed combat cards. (Off/4)
Copyrights:
TSR
Wizards of the Coast
Death Field renders an opposing champion without the ability to use spells, psionic power cards, blood abilities, or unarmed combat cards. The affected champion cannot use either defensive or offensive support cards of this nature during the current battle. Any spells, psionic power cards, blood abilities, or unarmed combat cards already in play remain after this psionic power card enters battle.
The +3 bonus of this card is minimal for a psionic power card, but the ability to shut down four different types of support cards makes this a worthy card for any deck with psionic power card users. Just the ability to stop blood abilities, and unarmed combat cards is great since few cards can stop these devastating support cards currently. This card will weaken many decks based upon undead champions, dragon champions, regents, psionisist champions, or casting champions since many of these decks are based upon the support cards stopped by Death Field.
Good cards to team with this psionic power are cards that limit an opponents ability to play their support into battle, such as the unarmed combat card Claw [DR-91], or the mighty magic item, Orb of Power [4th-170]. With the dungeon card Powers from the Savage Land [DU-20] the bonus will rise to a nice plus six. A player that can limit options in battle will strangle his opponents deck and hopefully beat it, and this psionic power card is one that can tighten the grip bringing an opponent closer to defeat during battle.