If the Forest Ridge is razed through combat, the attacking champion is consumed by feral halflings and is discarded.
Copyrights:
TSR
Wizards of the Coast
This card is a reprint of The Forest Ridge (95/AR) with an altered text, but the same special power.
The Forest Ridge is one of the few Dark Sun realms that does not have a realm champion or limitations on the attackers. Instead it has a vindictive power that enacts only once the realm is razed through combat. If the realm is razed outside of combat, it's special power has no effect. Also, if during combat the Forest Ridge is discarded (as opposed to just being razed), it's special powers also have no effect. If this realm is successfully razed during combat however, the champion that razed the realm is discarded, along with any attachments. This can be quite useful if there is one champion you'd like to get rid of. When your opponent attacks with this champion, simply declare no defense, raze the realm and send the offending champion to the discard pile.
For further information, see SFRG 2, p. 237.
The greatest danger found in the Forest Ridge has got to be it's population of feral halflings. This tribal group consider the Forest Ridge their home and hunting grounds, and will hunt down and eat just about anything they can find in it; including unsuspecting adventurers.