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Hell Furnaces
Variations 4th AR
21 / 520

Hell Furnaces

The level of any dragon defending the Hell Furnaces is doubled. Swimmers cannot attack this realm.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Realm card type
Rarity
Uncommon
World
Greyhawk
Edition
4th Edition
Level
1
Phases
2

Copyrights:
TSR
Wizards of the Coast

Extended description

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This card is a reprint of Hell Furnaces (89/AR) with altered special powers.

This realm is a coastal realm. This is an excellent realm to place in a deck with a dragon theme, because it doubles the adjusted level of any dragon champion as he is brought out to defend the realm. Cards subsequently added in battle are not doubled. For example, if the level 10 Fire Dragon (38/DU) had the +8 Clockwork Ogre (71/DU) magical item attached, and the +4 artifact Boiling Oil (55/DU) were attached to the realm, his total entering battle would be a formidable 44, not to mention that he destroys all attachments on an opposing champion at the start of battle.

 The second power which prevents swimmers from attacking is also a nice bonus. If one can attach The Triton Throne (65/DU), which states that the attached realm can only be attacked by swimmers, then the realm becomes unattackable! In this case, it is good to protect the realm from spells and events that could destroy it outside combat, such as the Ancient Arms of Furyondy (146/3rd), Fortification: Parapet (84/4th) and The Labyrinth of Castle Greyhawk (6/DU). Note that if the Triton Throne is attached with the Labyrinth of Castle Greyhawk dungeon card in play, no way exists for the realm to be razed or removed in any direct way. If this realm is in the front of the formation, this is quite powerful. Opponents' only recourses would be to attack realms in the back ranks, or attack the dungeon card, or find a way to remove the Triton Throne from the realm.

For further information, see SFRG 2, p. 235.