Draw three cards immediately when the Temple is played.
Copyrights:
TSR
Wizards of the Coast
This is a reprinted card of Temple of Elemental Evil (124/3rd). The player gets three additional cards to add to his hand when the realm is played on the table, making it a "must-have" for any deck. If the realm is rebuilt, this power will not work. Due to the popularity of the realm, a player will want to protect the Temple from being removed from play so that another player cannot use it.
Using the dungeon card Labyrinth of Castle Greyhawk (6/DU), all Greyhawk realms owned by the owning player cannot be razed or discarded except through combat. A card such as Boiling Oil (55/DU) and Fortification: Inner Wall (87/4th) can be attached to it to make it harder to attack.