When first played, Furyondy can remove one wizard from play (the wizard is discarded).
Copyrights:
TSR
Wizards of the Coast
This coastal realm is a reprint of Furyondy (122/3rd), that has the same special power. However, the older editions have no power.
In spite of the fact that this realm offers no defense or combat benefits, its ability to send any wizard in play to the discard pile can be extremely useful.
This is a good way to remove an annoying wizard champion that is immune to many things; there are very few ways to save his wizard champion from being discarded.
The player of this realm is not required to discard a wizard, but if he does not, the wizard's power is wasted. Rebuilding the realm does not activate this power, but if it ever gets discarded and shuffled back into the draw deck and the player draws it again, it may work.
To limit who can attack the realm, a holding like Fortification: Curtain Wall (86/4th) or Fortification: Inner Wall (87/4th) would be a good choice.