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Sterich
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Sterich

Any monster defending Sterich gains 5 levels.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Realm card type
Rarity
Uncommon
World
Greyhawk
Edition
4th Edition
Level
1
Phases
2

Copyrights:
TSR
Wizards of the Coast

Sterich - effective in a deck that contains several monsters

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This is a reprinted card of Sterich (119/3rd). A deck with several monsters is obviously the best place to use this realm. Monsters' adjusted levels are affected by level gains. The extra bonus might just be what a champion needs to get the monster's total up enough to use Kevin's Blade of Doom (206/3rd) for instant wins; or the extra 5 levels might be just what a champion needs to play Swallow Whole (97/DR) if the defending monster is a dragon champion.

 Support cards should include powers that protect monsters during battle, such as Codex of the Infinite Planes (452/4th) or The Winner's Cape (520/4th). It is recommended to attach Tenser's Castle (26/RR) to this realm since only heroes or wizards are allowed to attack. In addition to granting 5 more points to his adjusted level, the Ancient Arms of Horned Society (142/3rd) allow all Greyhawk monsters and their allies to earthwalk, and the Ancient Arms of Furyondy (146/3rd) deflect all harmful spells and events away from the realm.

The punitive effect of the Greyhawk artifact Boiling Oil (55/DU) will also make an opponent think twice before attacking.