The Trollmoors regenerate and must be defeated twice in one turn before being razed.
Copyrights:
TSR
Wizards of the Coast
This is a reprinted card of The Trollmoors (30/3rd). Previously, The Trollmoors (30/2nd) did not have any special powers.
Defending champions need to raze this realm twice for it to be flipped down, making it a good defensive realm. It is not necessary for the two successful razes to occur consecutively, but they must all take place within phase 4. Trollmoors holdings are removed after the first successful raze, even if the realm has not yet been flipped over. In the event of an attack, the defender may allow a more formidable attacking champion the first raze, hoping to get an easier target for the second one. Additionally, if the opponent lacks champions, he may not be able to continue attacking.
It is a good idea to use the Trollmoors with cards that can defend twice without being discarded, such as Drizzt Do'Urden (253/4th), Seluna Darkenstar (20/PO), and Minerva (333/4th).
There is no doubt that the Trollmoors are a dark, dangerous place, but they become even more dangerous at night, when they become home to a legion of trolls. Despite their hideous appearance, these monsters fear no one and attack anyone they encounter at any time.