Prevents one Dark Sun realm or holding from being razed or discarded, or restores one razed realm from any world. An attacker gets no spoils of victory and the battle is over.
Copyrights:
TSR
Wizards of the Coast
This card is a reprint of Spirit of the Land (288/2nd) with the same text and the same special power.
The attacker does not receive spoils if attacking a Dark Sun realm, on which Spirit of the Land is played to avoid the razing. Spirit of the Land can be played on any other realm to rebuild it, but the attacker would receive spoils.
Spirit of the Land can also prevent a Dark Sun realm from going to the Abyss, such as with Estate Transference (437/3rd).