Spellfire cards

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Spirit of the Land
Variations 0 1st 2nd 3rd
288 / 440

Spirit of the Land

Prevents one Dark Sun realm or holding from being razed or discarded, or restores one razed realm from any world. An attacker gets no spoils of victory and the battle is over.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Event card type
Rarity
Rare
World
AD&D
Edition
3rd Edition
Level
1
Phases
1/2/3/4/5/6
Version

Copyrights:
TSR
Wizards of the Coast

Extended description

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This card is a reprint of Spirit of the Land (288/2nd) with the same text and the same special power.

The attacker does not receive spoils if attacking a Dark Sun realm, on which Spirit of the Land is played to avoid the razing. Spirit of the Land can be played on any other realm to rebuild it, but the attacker would receive spoils.

Spirit of the Land can also prevent a Dark Sun realm from going to the Abyss, such as with Estate Transference (437/3rd).