If this champion is winning by more than 8 immediately after this card is played into battle, then the opposing champion is instantly defeated. (Off 4)
Copyrights:
TSR
Wizards of the Coast
This high level hero unarmed combat card is very strong, and can lead to instant defeats, but will most often just be a nice +10 card.
The +10 is very nice and works well for anyone using the dungeon Field of the Battle Lord (9/DU), keeping the +10 around round after round (this combo works espeically well on multi-attack heroes, like Rikus (258/1st), Azhul the Hasty (266/3rd), and Zaknafein the Weapons Master (94/UD)).
To use the instant victory part of the power, a champion must be down by only 2 or fewer levels when they play this card, so careful timing is usually required.
The best ways to counter this card are Reversal (435/4th) and Whirling Dervish (99/MI). In a mostly hero deck, this is a strong and worthy addition, but otherwise it is a waste.
Don't expect to see this card in tournaments except a few varients, as for the most part, hero support isn't nearly as strong as spell, psionic, or blood ability support.