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Stunning Fist
98 / 99

Stunning Fist

If this champion is winning by more than 8 immediately after this card is played into battle, then the opposing champion is instantly defeated. (Off 4)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Unarmed Combat card type
Power
+10
Rarity
Common
World
AD&D
Edition
Millenium
Level
1
Phases
4

Copyrights:
TSR
Wizards of the Coast

Stunning Fist - the high level hero unarmed combat card

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This high level hero unarmed combat card is very strong, and can lead to instant defeats, but will most often just be a nice +10 card.

The +10 is very nice and works well for anyone using the dungeon Field of the Battle Lord (9/DU), keeping the +10 around round after round (this combo works espeically well on multi-attack heroes, like Rikus (258/1st), Azhul the Hasty (266/3rd), and Zaknafein the Weapons Master (94/UD)).

To use the instant victory part of the power, a champion must be down by only 2 or fewer levels when they play this card, so careful timing is usually required.

The best ways to counter this card are Reversal (435/4th) and Whirling Dervish (99/MI). In a mostly hero deck, this is a strong and worthy addition, but otherwise it is a waste.

Don't expect to see this card in tournaments except a few varients, as for the most part, hero support isn't nearly as strong as spell, psionic, or blood ability support.