Spellfire cards

Back
Humility
77 / 99

Humility

Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. This card is immune to events and the wish spell. All extra cards that are granted by any means (except spoils) are send to limbo and cannot be used while this rule card is in play. If this rule card leaves play, each player who lost one or more cards may roll 1d10 and retrieve all cards with a last digit matching the roll (return those cards to hand). All other cards are not retrieved and send to the discard pile.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Rule card type
Rarity
Common
World
AD&D
Edition
Millenium
Level
1

Copyrights:
TSR
Wizards of the Coast

Humility - an interesting anti-speed card

arrow

Humility is an interesting anti-speed card that is quite difficult to remove from play. Two of the most favored methods of removing rule cards aren't affective against Humility: Wish (46/FR) and The Genie Bottle (436/3rd) both can't get rid of Humility, as it is immune to those measures. However, other methods, such as playing another rule card, or Ellorelloran (93/UD), are very effective.

All cards aside from the basic three drawn in phase 1 and spoils drawn after phase 4 are pulled from the deck and sent to Limbo. They stay there (outside of normal rules for Limbo) until Humility is discarded. Then, each player who lost cards may roll a d10, and get to retrieve all cards ending with the same number, the others going to the discard pile.

Since every 0 rolled on a d10 is a 10, no cards ending with zero can be saved from the discard pile. Also, since it specified the discard pile, even events go there. For the most part, the cards sent to Limbo will go to the discard pile eventually, but most cards granting extra cards will avoid being played until the rule card leaves play.

This is a fairly effective method of shutting down speed, but has the same problem most anti-speed cards; they must be drawn and played, which, in a deck without speed, is difficult to count on.

It will show it's ugly little face in tournament play, and any deck based on card advantage (which will be most good decks) needs to think of non-event, non-Wish counters to this card.