Spellfire cards

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Aversion
64 / 99

Aversion

Can only be played by a player who attacked and was defeated. Play onto winning defender. While Aversion remains attached, the champion cannot enter combat with any of this player's champions. (Off 5)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Psionic Power card type
Rarity
Common
World
AD&D
Edition
Millenium
Level
1
Phases
5

Copyrights:
TSR
Wizards of the Coast

Aversion - a difficult power to have activate

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This power is a difficult power to have activate, or even to plan. It is similar to Post-Hypnotic Suggestion (7/PO), except this has a stronger effect (but requires you to attack and lose, giving spoils). It requires that you attack, be defeated, and the defender survived, blocking many common strategies found in winning decks.

Champions who could survive such a situation work well to setup this power, such as Ochimo (95/FR) (since the defeated attacker doesn't have to be psionic), Seveia Shadowmaster (14/PO) (though it gives the opponent spoils), or Minerva (333/4th) (removing spoils).

Being able to use this card after losing battle and just having another psionicist use the power after the defeat is very useful, but still requires losing, and few decks plan to lose.

Don't expect to see this card too often in tournaments, but this would be a very worthy addition to a poison-pill theme deck with just a sprinkling of psionic champions.