Spellfire cards

Back
Cloak of Protection
57 / 99

Cloak of Protection

During phase 3, this player may elect the attached champion to be immune to the powers of one card type (cleric spell, blood ability, ally, etc.). Cannot be used by a champion with the word immune in his power. (Def)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Magical Item card type
Rarity
Common
World
AD&D
Edition
Millenium
Level
1
Phases
3/4

Copyrights:
TSR
Wizards of the Coast

Cloak of Protection - in need for a correct deck

arrow

The Cloak of Protection is an interesting card that has some use, but must be built into the correct deck. The biggest problem with the Cloak is its last line, which means it can not be attached to a champion with any immunity other than that confered by other cards.

This card is very versitile, which normally qualifies it as a good card. Each phase 3, a card type may be prevented (only one at a time), plus an immunity can be named immediately when it is played (thus this card is not useless if playing into battle).

The Cloak's protection extends only to offensive or harmful cards in the chosen category (since it does not specify defensive), but works well because few decks are built around multiple support card types.

The Cloak works best in attack style decks not focusing on immunity, or decks based around a card type to all get immunity from one card (an example of this includes most undead decks, which use the Haven of the Undead (71/4th), Throne of Bone (462/4th), and Bonemaster, Avatar of Nerull (41/PO)).

The best way around this magic item is item destruction of a type not the focus of the deck, especially Flesh Golem (73/RL) or Whip of Disarming (48/NS)