Spellfire cards

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Mercenaries
95 / 99

Mercenaries

One card from this player's hand must be discarded to purchase the service of the mercenaries. When played, the player can choose any one type of support card that can be played by them.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Ally card type
Power
+9
Rarity
Common
World
AD&D
Edition
Inquisition
Level
1
Phases
4

Copyrights:
TSR
Wizards of the Coast

Mercenaries - expensive services

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Not many Spellfire cards have a cost, so ones that do need to be examine carefully. This one forces you to discard any card (your choice) from your hand. That means that this card needs to be worth two cards to play it for you.

The +9 is great and significant, and the ability to use any one support type you didn't already have access to is nice, but most decks won't need this. Unless you are going with a complete mongrel theme (only the most powerful cards of all types), this one shouldn't be needed.

The best use for this one is actually in Sealed deck competitions (ironic, ain't it?), as you often need to use cards you can't always count on using, and often have something else you can discard.

Other than those types of situations, I don't think a good, focused theme deck should ever need this card.