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Hostage
94 / 99

Hostage

Play on any champion in any opponent's pool before a defender is chosen. If the attacker doesn't halt the attack, the hostage is sent to the discard pile. (off/4)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Thief Skill card type
Rarity
Common
World
AD&D
Edition
Inquisition
Level
1
Phases
4

Copyrights:
TSR
Wizards of the Coast

Hostage - the defensive thief skill

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This card is a very interesting Thief Skill, in that it is an almost entirely defensive card, while most thief skills are about either gaining a skill or hamstringing an opponent.

In this one, after an attacker has declared the attacker, any user of thief skills and targets a champion in the opponent's pool. Usually the target is either (1) another truly deadly attacker, or more likely (2) a champion that never goes into battle because of their value in the pool (like Necba the Wrathmaker (14/DU-chase), Hettman Tsurin (257/4th), or others). This could often be a means to get an attacker to call off an attack and end a battle. Halting calls back the champion to the pool and fully ends the battle (no more rounds of battle are allowed).

As nice as it is, I would only play this card in a thief focused deck that was focused on speed. However, it might be useful to most decks in the setting you play in is very combat oriented, and your deck is a speed, defensive focused deck.

One needs to look at their home environment to decide if you need it. I usually thrive in combat, so I wouldn't play it, and most often wouldn't care if I lost the attack. The times it'll be the most effective is against a person who just goes for combat's where spoils seem guaranteed (like a really built up Tithian (301/3rd) or Living Wall (58/PO) attacking).