Spellfire cards

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Torgo, the Mad Scientist's Assistant
41 / 99

Torgo, the Mad Scientist's Assistant

During phase 3, while this champion is in play, any two allies can be combined (levels added together) into a single monster champion. This champion keeps the powers of the allies as its own. Any champions formed this way stay in play even if Torgo leaves play.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Cleric card type
Power
6
Rarity
Common
World
AD&D
Edition
Inquisition
Level
1
Phases
3/4

Copyrights:
TSR
Wizards of the Coast

Torgo, the Mad Scientist's Assistant - a great set up for combos

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This is very interesting, and seems like a combination of Gib Hcivonad (19/NS-chase) and Strahd's Malefic Meld (52/RL).

This sets itself up very well for combos. A few include: Ninjas (70/FR) & Galek (274/3rd), Assassins (252/1st) & The Starving Artist (439/3rd), Flesh Golem (73/RL) & Loup-garou (79/RL), Flaming Fist (65/FR) & The Dream Team (1/RR-chase) (this one is especially bad with Kevin's Blade of Doom (206/3rd) attached), Skeletal Lord (217/4th) & Troglodyte (46/DU), and Clay Golem (247/4th) & Ki-Rin (248/4th).

Other allies that would be powerful in this situation include Noble Djinni (84/3rd), Intellect Devourer (86/3rd), Kank Lancers (255/3rd), Barbaric Allies (512/4th), Undead Dragonrider (81/DR), Chimera (13/DR-chase), The Dreaded Ghost (246/4th), and Master Illithid (53/DU).

Immunities might also be useful, as using this card often doesn't help in terms of card advantage.

While strong, I would only use this card in large deck formats in decks with tons of allies, as waiting for combos (which is what this card lends itself to) could delay a player from playing at their best.