During phase 3, while this champion is in play, any two allies can be combined (levels added together) into a single monster champion. This champion keeps the powers of the allies as its own. Any champions formed this way stay in play even if Torgo leaves play.
Copyrights:
TSR
Wizards of the Coast
This is very interesting, and seems like a combination of Gib Hcivonad (19/NS-chase) and Strahd's Malefic Meld (52/RL).
This sets itself up very well for combos. A few include: Ninjas (70/FR) & Galek (274/3rd), Assassins (252/1st) & The Starving Artist (439/3rd), Flesh Golem (73/RL) & Loup-garou (79/RL), Flaming Fist (65/FR) & The Dream Team (1/RR-chase) (this one is especially bad with Kevin's Blade of Doom (206/3rd) attached), Skeletal Lord (217/4th) & Troglodyte (46/DU), and Clay Golem (247/4th) & Ki-Rin (248/4th).
Other allies that would be powerful in this situation include Noble Djinni (84/3rd), Intellect Devourer (86/3rd), Kank Lancers (255/3rd), Barbaric Allies (512/4th), Undead Dragonrider (81/DR), Chimera (13/DR-chase), The Dreaded Ghost (246/4th), and Master Illithid (53/DU).
Immunities might also be useful, as using this card often doesn't help in terms of card advantage.
While strong, I would only use this card in large deck formats in decks with tons of allies, as waiting for combos (which is what this card lends itself to) could delay a player from playing at their best.