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Aria Kyra
27 / 99

Aria Kyra

Halfling. Can use thief skills. Champions of base level 6 or higher cannot defend against this champion.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Hero card type
Power
7
Rarity
Common
World
Dark Sun
Edition
Inquisition
Level
1
Phases
3/4

Copyrights:
TSR
Wizards of the Coast

Aria Kyra - going against the strongest

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Aria is a very interesting champion for a combat deck, or for a "kill 'em in the pool" deck. Able to prevent champions 6 or higher from combat often makes gathering spoils much easier.

To make him even more strong, combo him with another card that restricts opponents from facting him, or specific instant win cards. Examples of these include The Heartwood Spear (318/3rd), The Sword and Helm of Garion (21/UD-chase), or, my favorite, the  Sword of Sharpness (64/DU), which means only base champions base level 4 & 5 can oppose without instant death.

His level does usually give the opponent the opportunity to play the first card into battle, which is often telling, so his focus should be on winning battle before it has a chance to truly begin.

The best ways to defeat Aria are all the standard champion slaying methods, as he has no immunity. Someone wanting to protect him would do well to use Dark Haven (188/4th), to both grant large immunities, and to lower his level to be able to throw the first card in combat.

He would be a good choice for combat decks that focus on spoils, since high level champions can't even be sacrificed to him, as they can for the Living Wall (58/PO).

Defensively, he is a very poor champion, so a deck builder needs to include other defensive measures.