Orc. Can cast wizard spells. This champion's Orc tribe counts as a permanent +5 ally for this champion.
Copyrights:
TSR
Wizards of the Coast
While there are not many orcs in Spellfire, many of them become stronger when others are played. If you are trying to play an orc deck, this champion is useful because it can give you two in battle (champion and ally), as opposed to the regular one.
However, if you are not using an orc deck, the Shaman's only usefulness is being able to cast both wizard and cleric spells. The +5 tribe can be useful, but not greatly so, as it isn't a strong enough bane against the evil Blamblower (56/DL), which requires 6 levels be discarded from battle.
This champion doesn't stand out as extremely useful, but makes nice filler for a deck that can think of nothing better than a 4th level champion to cast most spells that is a little stronger in combat. However, I'd avoid it for tournament decks; you will want a stronger card.