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Complete Surprise
25 / 100

Complete Surprise

Played during combat, this player's champion is doubled in level and no cards other than events can be played by the opposing player. (Harmful)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Event card type
Rarity
Rare
World
AD&D
Edition
NightStalkers
Level
1
Phases
1/2/3/4/5/6

Copyrights:
TSR
Wizards of the Coast

Extended description

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Complete Surprise can only be played during a combat that this player is involved in, either attacking or defending. Once played, this event prevents the opposing player from playing any cards other then events from his hand into the combat. Complete Surprise has no affect on any cards already attached to the opposing champion, and a champion immune to events will also be unaffected. The player's champion is doubled in adjusted level. Complete Surprise does not double the level of other cards attached to the player's champion.

A good card to combine with Complete Surprise is the ally Marilith, Tanar'ri (52/AR) which would deprive your opponent from playing events as well. A similar affect can be achieved with the cleric spell Stasis (48/PO), giving the player 2 quick victories in combat.

With so many instant defeat combinations available Complete Surprise will not see a lot of use in tournament decks. This event has many uses in combat theme decks and can be quite fun to play, but I would pass on this one for any of my tournament decks.