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Cavern of Ancient Knowledge
18 / 100

Cavern of Ancient Knowledge

May be attached to any Underdark realm. While the Cavern is in play, all offensive spells cast at this player are reflected back at the casting player. This holding can be attached at any time to reflect a just-cast spell.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Holding card type
Rarity
Rare
World
AD&D
Edition
NightStalkers
Level
1
Phases
2

Copyrights:
TSR
Wizards of the Coast

Extended description

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Cavern of Ancient Knowledge may be attached to any AD&D realm as well as any Underdark realm. Underdark realms are those realms from the Underdark booster set and any realm listed as Underdark either in the text box of the card or in the blueline rules.

The Cavern may also be attached at any time to counter a just cast offensive spell that targets the player. This includes spells that target the owner's formation, pool and hand. But does not include rule cards and support cards outside of the pool or formation, such as the event Map of Life (413/3rd).

A spell that is reflected back to the casting player affects that player as if he were the target. If the Cavern reflected Estate Transference (437/3rd), the casting player must choose one of his own realms to send to the Abyss. The choice must be a legal target (not immune). The Cavern is not a re-target and does not give the owner the ability to choose a new target for the just reflected spell, the original caster must choose a legal target from among his own cards. If there is no legal target then the reflected spell dissipates and is wasted.

The Cavern may only reflect a given spell once, if the spell is again re-targeted by the original caster this player must now come up with a new way to stop the spell. Also, a reflected spell that is Spell Turned or reflected back is now targeting the Cavern. If the Cavern is not a legal target for the spell, the spell is lost.

The reflecting power of the Cavern is not itself a spell and can not be dispelled or negated like a spell.

Use of this holding can get complicated, especially if the spells are bounced back and forth many times. It is important to be willing to retrace any steps if someone becomes confused.

This is one of the most powerful holdings in Spellfire and can be found in many tournament decks. If you are using a spell heavy deck you want to make sure you have some way of dealing with this card. Cataclysm! (119/4th) and Gib Kcir (16/RR-chase) are good solutions.