Thieves defending this realm gain 2 levels for every attached card.
Copyrights:
TSR
Wizards of the Coast
This realm's use is very specific. It works well in a thief theme deck and is virtually powerless anywhere else.
Defending thieves gain 2 levels for each card attached to them. This would include allies, magic items and artifacts as well as many spells, thief skills, blood abilities and psionic power cards. If a card used by the defending thief is not attached, such as Death Spell (377/4th), the defender does not gain 2 levels.
The names of the lords of the Bandit Kingdoms change as often as the borders separating them. The lords fight almost ceaselessly over their ill gotten booty. I say almost, they are quick to band together against any organized invasion and fight as one when needed.
- Flynn, Cleric of St. Cuthbert and sage of Furyondy.