Spellfire cards

Back
The White Weird
51 / 100

The White Weird

Underdark; flyer. The White Weird can be played at any time as a harmful event to fly over to a player's formation and poison (discard) one holding or it can be played in combat to halve (round down) an opposing champion's adjusted level.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Ally card type
Power
+7
Rarity
Rare
World
AD&D
Edition
Dungeons
Level
1
Phases
1/2/3/4/5/6

Copyrights:
TSR
Wizards of the Coast