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Talisman of the Beast
75 / 100

Talisman of the Beast

A champion wearing the talisman can fly and is considered a dragon. (Def)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Magical Item card type
Rarity
Rare
World
AD&D
Edition
Draconomicon
Level
1
Phases
3/4

Copyrights:
TSR
Wizards of the Coast

Extended description

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The wearer of the talisman gains the ability to fly and is designated a dragon until the Talisman is removed. The attached champion gains all the benefits and hindrances of being a dragon, as well as flying benefits and hindrances. In a well constructed deck this item can make a normal champion extra powerful. A deck built with a few dragons and a mixture of regular champions can turn into a deadly combination.

The benefits of being a dragon are the champion can, use dragon unarmed combat cards like Swoop [DR-90], use allies only playable on dragons such as the Cult of the Dragon [DR-80], the rule card Age of the Dragon [DR-99] would protect the attached champion, and the use of all the spells castable only by dragons. Hindrances come in the fashion of champions that affect dragons, like Uldo Dracobane [NS-43] who would ironically discard this magic item that made the champion a dragon in the first place, and cards that kill dragons, like Dragonsbane [PO-6] and the event Dragon Slayer [AR-51].

A good way to protect a champion with this magic item would be the spell Enchanted Flight [DR-56] making it immune to cards that affect flyers. Good champions to attach this magic item to are Caller in Darkness [NS-70], Nemon Hotep [NS-67], Tyvorg the Frost Giant [DU-45], and Kalid-na [4th-279]. With so many ways to create a beneficial deck around dragons this is a great card to aid those nice champions that are not dragons to a dragon based deck.

A champion with the Talisman is considered a dragon in all respects, including use of unarmed combat cards usable only by dragons.