Spellfire cards

Back
Symbol of Persuasion
60 / 100

Symbol of Persuasion

Cast during battle to force two opposing allies (caster's choice) to switch sides. Allies must be present when the spell is cast. (Off/4)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Cleric Spell card type
Rarity
Common
World
AD&D
Edition
Draconomicon
Level
1
Phases
4

Copyrights:
TSR
Wizards of the Coast

Extended description

arrow

This cleric spell will allow a champion to switch two allies from the opposing player's force as long as the allies are already present. Any allies with a one time power do not use their powers again. Once an ally is in play and their power has been used it is used up, an example would be the Cat Burglar [NS-78], after the opponent uses the Cat Burglar to discard cards, another player cannot switch the ally and then discard even more cards. If during the course of battle this spell is discarded, the switched allies move back to their original champion.

Also, with so many cards that can switch cards from one side to another, it is important to remember that if a card that is controlling other cards is the cards that it controls go back to the original owner. An example is if the ally Master Illithid [DU-53] has shifted two magic items from an opponent and the opponent plays this symbol, then the ally switches sides and the magic items also switch sides since that player no longer controls the Master Illithid. Even though this spell does not have a bonus, it still could lend some aid during a heated battle. Good allies to steal with this spell are The White Weird [DU-51], Ancient Dracolich [NS-81], FireDrake [DR-84], and the Clay Golem [4th-247]. This is a good card to help mix up a deck filled with allies and magic items, too many cards of the same type in one deck can sometimes spell defeat when the opponent has all the counters for that support card type.