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Enchanted Flight
56 / 100

Enchanted Flight

Cast to make a champion and its allies flyers or to make a flyer immune to any card's special powers that directly affect flyers. (Def/3/4)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Cleric Spell card type
Rarity
Rare
World
AD&D
Edition
Draconomicon
Level
1
Phases
3/4

Copyrights:
TSR
Wizards of the Coast

Extended description

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This card has two powers depending how the player wishes it to act. Enchanted Flight may be cast to make a champion and his allies for the current battle, or it may make a flyer immune to cards' special powers that directly affect flyers, like the holding Mistmarsh [DR-13] that states a flyer cannot attack the attached realm. A champion using this spell's second power still could.

This may be cast during phase three or four of the player's turn. If cast during phase three it can still allow allies to fly once battle begins. This spell lasts until the end of this player's turn, once they have knocked the spell ends. If this spell is cast to make a champion and his allies fly the champion is not immune to cards that affect flyers. The spell only makes champions that already fly immune, and if the spell is cast to make a champion immune to cards that affect flyers it can not make allies fly at the same time.

This is a good addition to a cleric spell based deck giving a player a way to protect his flyers or to make one of his non-flyers fly if need be. A good trick to keep the opponent off guard would be to attack a realm that only flyers can attack then during the battle make one of your non-flying champions a flyer by casting this spell from battle onto a champion in the pool.

Story

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The art for this card is featured on the cover of the campaign expansion Elminister's Ecologies and made by Fred Fields.