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Meteor Swarm
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Meteor Swarm

This spell destroys one magical item or artifact of an opposing champion as well as any opposing allies of +3 or less in combat. (Off/4)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Wizard Spell card type
Rarity
Uncommon
World
AD&D
Edition
Draconomicon
Level
1
Phases
4

Copyrights:
TSR
Wizards of the Coast

Extended description

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Meteor Swarm can destroy either a magic item or an artifact attached to an opposing champion, and all allies of +3 or less in combat. Allies of +3 or less maybe played after the spell is cast, but any in battle when the spell is cast are discarded. The caster may chose a magic item or artifact, but the choice must be immediate (he cannot wait until one is played) to be discarded. This spell has a nice +6 bonus that rivals many mage spells in the game and a power similar to but much better than Lightning Bolt [4th-364].

A solid spell that is great for a wizard battle deck, or a multi-casting battle deck. This spell is good at foiling nasty magic items such as the Clockwork Ogre [DU-71], discarding it so it cannot go back to the pool. A powerful artifact like the Wand of Orcus [4th-456] would be great to get rid of. Even the little +3 or less allies, like the notorious Assassins [4th-221] or the dragon doubling Cult of the Dragon [DU-80], are good to destroy since many low level allies have good powers. To get the most from this spell save it till late in battle making sure the opponent has played most of the cards he plans on putting into battle, then drop Meteor Swarm getting the best choice of items to discard and allies to destroy. The Greyhawk Dragon [DR-37] would be a great wizard to use this spell, as well as Maldraedior, Great Blue Wyrm [DR-29].

The player of the spell chooses which magical item or artifact is destroyed (discarded).