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Council of Wyrms
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Council of Wyrms

Dragons meet to discuss war and peace! Players may draw a card for each dragon in their pool; these champions may not attack or defend until the beginning of the event player's next turn. (Helpful)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Event card type
Rarity
Common
World
AD&D
Edition
Draconomicon
Level
1
Phases
1/2/3/4/5/6

Copyrights:
TSR
Wizards of the Coast

Extended description

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This event is useful in decks with a lot of dragon champions, because it allows you to draw a card for each dragon in your pool. This does come with a penalty. For each card you draw, one of these dragon champions cannot attack or defend until the event player's next turn.

This event can affect all players, but is considered helpful because each player has the option to draw cards; they are not forced. You also have the choice as to how many cards you draw.

If you have three dragon champions in your pool, you could draw from 0 to 3 cards, but for each card drawn, you must designate a dragon that is taking place in the Council of the Wyrms. Since it is a helpful event, cards such as Calm [4rd-400] have no effect, although it could still be canceled by a card such as Limited Wish [4th-382].

Story

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Once every hundred years the dragons meet. What is discussed is unknown to outsiders, but it is believed that they exchange information and gossip from their respective corners of the world. This must also be a time of truce for these ancient creatures, as even bitter enemies are said to exchange information.