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Mount Nevermind
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Mount Nevermind

Champions cannot use other cards (even events) or special powers when attacking or defending this realm. Instead, each champion draws one card and adds the last digit to the champion's level. The champion with the highest total wins the battle.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Realm card type
Rarity
Uncommon
World
DragonLance
Edition
Draconomicon
Level
1
Phases
2

Copyrights:
TSR
Wizards of the Coast

Extended description

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This is a coastal realm. Mount Nevermind is a very potent Dragonlance realm. This realm causes each combatant (attacker and defender) to draw a card and add the last digit of it's series number to that champion's base level.

No other cards can effect the outcome of the battle, including events and the special powers of the champions involved. So if the Living Wall [PO-58] was defending, and drew Perrenland [4th-19], the Living Wall would be at level 19, but would not be able to absorb any opposing champion, regardless of their level.

As an interesting side effect, since Mt. Nevermind doesn't actually say to discard the drawn card, Perrenland would go to the hand of the Living Wall's owner. This realm can be exploited by using a card that allows you to re-arrange or place cards on top of someone's draw pile, thereby knowing what variable they will receive.

Of course, this must be done before combat is declared on Mount Nevermind. Since rule cards are the only cards that activate before a realm's power, someone with A Sure Thing [NS-74] would still benefit from this rule's power and make this realm practically automatic victory for the rule card's owner.