Defending dragons and giants are doubled in base level and are immune to offensive magical items. Attacking champions and allies that are not flyers lose their special powers.
Copyrights:
TSR
Wizards of the Coast
This is a coastal realm. The Griff Mountains is an excellent realm for those dragon and giant theme decks, and a good choice for many other decks. The doubling of base level and immunity to offensive magical items only benefits the defending dragons and giants, but this will affect both champions and allies that are designated as dragons or giants.
The Griff Mountains will cancel all non-flying attackers special powers, regardless of whether the defender is a dragon/giant or not. Having something in the pool that adversely affects flyers, such as Gloriana [1st-3] will help insure that any attackers of the Griff Mountains will not be using their powers.
The Griff Mountains divide the Hold of Stonefist from the Duchy of Tenh, and from the Theocracy of the Pale below. Very few humans are sturdy enough to live in the Griff Mountains, although there is a rumor of a tiny realm hidden in the heart of the range that overflows with gold and jewels.